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THEY'RE NOT EXACTLY HEROES! 

THEY'RE CERTAINLY NOT FRIENDS!

The ancient days of powerful kingdoms and great sages are long gone. The wilds have become infested with golshaes; ichor-dripping, ravenous, and corrupted creatures born out of animals and people alike. What human cities remain are barricaded fortresses struggling to survive in an increasingly hostile environment. 

 In Litania, the rivalry between a notorious thief, nicknamed "The Sunhawk", and the city's main protector, the LawLord Talenn of Vildtander, is growing ever more heated (at least on Talenn's part). When three strangers arrive on the city's doorstep, it sets off a chain of events throwing together the most unlikely of allies (to much grumbling from all parties involved), each with their own reason to undertake a dangerous journey across the land. 

Now, a headstrong princess, a dutiful knight, a tormented half-elf, a wayward human, a grumpy dwarf, and an elusive shadow must learn to work together if they're going to survive. It goes about as well as expected. And, as if keeping the bickering group safe isn't causing him enough headaches, Talenn has a nagging fear that he's starting to fall for his old nemesis.

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lord-of-the-wind.epub 666 kB
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Lord of the Wind.pdf 4.5 MB
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